"<end_of_turn",
The logic is fairly simple: I don’t give a shit what you name your player object. I don’t care how deeply you bury it in a closure. I don’t care what class you instantiate it from. At some point, you have to call .play(). And when you do, I’ll be waiting.
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Фото: Oleg Petrasiuk / Press Service of the 24th King Danylo Separate Mechanized Brigade of the Ukrainian Armed Forces / Handout / Reuters
[&:first-child]:overflow-hidden [&:first-child]:max-h-full"